Terranġ1 - Gateway - 11 gate times with cyber core well to defend against reaperįrom this point on - it really depends open what you scouted or the map.įor maps with destructible back entrances from this point on I like to play a 3 warpgate 1 robo - immortal early timing back door rush - which either will win or inflict nice damage.
You can quickly make a decent zelot heavy force that will overwhelm the imortals. Because of the close base distance, if you opponent goes early robo/immortal. If you happen to spawn near your opponents base and you scout that he went early robo - I find that if you do a 4-5 warpgate with plenty of zelots - you can do heavy damage if you do a nice timed early attack. Toss v Toss build really depends on what you scout your opponent doing. Immediately send one probe towards enemy base to proxy pylon.ġ0 - 2nd Gate way (save chrono boost for zelots)Īt this point I usually chrono boost a stalker to kill the scout so I don't reveal whether I go robo or more gate ways. This works best on 1v1 maps such as Scrap Station/Steps of War etc. Here are a couple of my favorite build orders that work well for me. I've recently noticed a significant increase in my win ratios after studying my build orders and I thought I'd share some of my ideas with you. I'm a plat ranked 20ish toss player here.